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Konami has confirmed that eFootball will provide true cross-play across all platforms, including mobile.
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Kimura also added that the game's controls will be changed, with the right trigger now being used for sprinting, similar to FIFA. The new 'motion matching' system will apply on all version of the game, including mobile. Moving to Unreal Engine also allowed Konami to update the players' movement animations in the game, which the company says allows for four times as many animations as previous PES games. "Unreal Engine's development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms."
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"That's why we chose Unreal Engine," said series producer Seitaro Kimura in a recent interview with IGN. It's a similar situation as Fortnite, which also uses Unreal Engine and the various versions of the game across PC, console and mobile are largely the same. One of the key reasons for the change is the scalability that Unreal Engine provides, which is key to creating a unified platform across PC, console and mobile. Konami is moving away from it's in-house Fox engine to a custom engine built with Unreal Engine 4. One of the biggest changes coming to the game will in the form of a new engine.
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